Research and Science
The University of Europe for Applied Sciences focuses on Research. Learn more about our research efforts below.
Research - Art & Design faculty
Science and research are an essential element of modern cultures. They analyze, assess, and form the basis for our individual being and the conditions of our social order. This is especially true for the evolution of current media technologies, which has not only resulted in a new interaction between work, life and communication, but that have also become a challenge for our understanding of the world as a whole.
Our university is reacting to these changes by also supporting research projects, in addition to offering courses. These projects can be theoretical and conceptual or artistic and design-based. Their approaches encompass both historical and contemporary sets of problems in equal measure. Since 2014, this work has been coordinated by the Institute for Design Research (IF) at the University of Europe for Applied Sciences. In addition to supporting projects and quality assurance, this institute has become a place where research topics are freely discussed and experiments are conducted. The mutual premise is the awareness that the creation, the transfer, and the use of social infrastructures are also always a question of design. As a matter of fact, design strategies often provide the decisive impulses today for the renewal of or changes in interactions within society.
The research projects atour university are built on an interdisciplinary foundation. On the one hand, as a result of the change in importance of design, the number of career fields has risen for designers, who increasingly have to be able to work in development teams beyond applications or services. On the other hand, it is necessary to tie in theoretical disciplines, which allow the knowledge to take on material and operative dimensions.
The research results are integrated into University of Europe for Applied Sciences (UE)’s courses on offer. Furthermore, they are published as a single book in a series and thus set out to promote discussion. In this way, our university is also facing its responsibility towards a dynamic society, one that is open to the future.
Institute for Design Research (IF)
The Institute for Design Research (IF) was established in the 2015 summer semester. As an integral part of AUCH, it allows us to initiate, coordinate, and support our research projects.
The main research topics are based on the interfaces between design, media art, science, and technology. Digital tools and culture-based techniques also play a special role. In a diverse number of ways, connections to the business world and the integration of the university are leveraged in subject-specific or career-based networks.
Research - Business faculty
During the previous years the University of Europe for Applied Sciences (UE) has vastly increased its interdisciplinary research activities and is now ranked amongst the top German universities based on output. All services connected to research are joined in the department of research. All employees are acting as a central service point for researchers and research matters for us.
Due to complex procedures such as planning, application processing and project administration, we opted for a horizontal approach. Research funds and associates can be accessed through the office of the research department, which assists with a variety of research activities. Furthermore, tenders of third-parties are constantly being monitored and reviewed regarding their interest in University of Europe for Applied Sciences (UE). Potential projects will be suggested to researchers to guarantee a quick and unbureaucratic procedure. The prorectorat is the main contact person for third-parties such as companies. There are two options:
1) If you already know which field you would like to do research in, the research department will find potential partners withinour university and introduce the partner with the researcher, or
2) If you have not identified a field of research yet, the research department will assist you to define a relevant range of topics and identify potential partners.
The main areas of research at University of Europe for Applied Sciences (UE) correspond with our values. The focus is on a practice orientation and small and medium-sized enterprises. In some areas, our researchers are involved in foundational research.
Please do not hesitate to contact us directly. Welcome to University of Europe for Applied Sciences (UE)!
THE MUSEUM OF … a Research Project by Emily Smith
What insight can small-scale, colloquial exhibition-making practices offer the future of exhibition-making, specifically around the display and design of cultural phenomena?
New formats are the result of technological development providing access to new tools for design or perception; thus, for this main research topic, designers are engaged with the exploration of these tools’ requirements, possibilities, and limits on both an intuitive and a systematic level. For research projects at BTK, the combination and transformation of existing audiovisual media give rise to the development and analysis of new hybrid formats with their own communication, interaction, and narration potential.
DESIGN AND KNOWLEDGE
This main research topic centers on the epistemic prerequisites, implications, and consequences of design practices. For this, it is essential to understand design, in its diverse range of methods and media, to be an independent culture of knowledge. Thus, both knowledge of design and, at the same time, design of knowledge can be established as a research subject at BTK. Each perspective opens up approaches that are interdisciplinary in nature. They can emerge during basic research or in the context of applications. The construction of models and theories is just as much a part of this topic as the generation of case studies or the production of artistic, design artifacts. Didactic, rhetorical moments of knowledge transfer can also be a topic of research in this case.
Interactive systems enable the exchange of information and data between people and technical systems via interactive interfaces, whose design possibilities are rapidly growing. User experience and aesthetical aspects play a decisive role today when it comes to the design of interactive systems. These are therefore closely examined under this main research topic, with a focus on interaction “beyond the desktop”, warranting new design concepts for new, innovative interaction technologies in terms of interface design. Interactive approaches or tangible interaction, gamification, and 3D interaction form the main topics in this case. The methodological backbone is formed by empirical research methods and user-centered models of procedure (e.g. user-centered design), for which the user of interactive systems is intensively integrated into the research, the evaluation, and the phases of creation.
Through the projection of content in spaces, taken from various sources, media spaces are created, thus giving rise to the subject of this main research topic, which draws on the disciplines of mixed and virtual reality, ubiquitous computing, and urban media both in terms of content and technology. Research areas include the analysis and generation of real, virtual, hybrid, and abstract spaces; digital and analog strategies of spatial communication, interaction, information, or narration; as well as spatial, media art. The degree of artistic freedom for new space experiences and understanding, particularly the interaction of targeted distortion correction between real and virtual spaces; the work with physical, virtual, and hybrid objects; and the development of new geometrical and spatial dynamics are all examined in this case.
This main research topic examines media and genres across narrative techniques, structures, and the way in which they are perceived. Within this, narration is to be understood as a process of producing meaning, which encompasses both fictional aspects such as computer games, staged photography or creative writing as well as factual aspects such as informational graphics or communications design. These productions of meaning can be organized in a visual and/or audio context (e.g. text- or picture-based narration, control of the narration through sounds) and integrate the various sensors of perception. In this case, BTK brings together theory-centered and applied narration research. The university’s interdisciplinary approach and the contributing faculties enable you to develop overarching description options for media narration and an expanded narration terminology.
ERIC AICHINGER, Theory, Berlin campus
PROF. CSONGOR BARANYAI, Game Design, Campus Berlin
PROF. UBBO KÜGLER, Communication Design, Iserlohn campus
FLORIAN KÜHNLE, Media Spaces, Berlin campus
PROF. DR. STEPHAN GÜNZEL, Theory, Berlin campus
PROF. DR. MIRJAM GOLLER, Theory, Berlin campus
LASSE ROSSENFELD, Student Research Assistant, Berlin Campus
Art and Design
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