The World needs creatives
From a first game idea to a technical and creative conceptualisation – computer, video and mobile games are the medium of the future.
Bachelor of Arts
* Important note: The implementation of face-to-face lectures takes place in accordance with and subject to the legal requirements. There is no guarantee that classroom teaching will be possible throughout the semester (in this case, teaching will be digital).
EU applicants: € 775
Non-EU applicants: € 1,009
6 semesters / 3 years
Start in September
Bachelor of Arts (B.A.)
mit 180 ECTS
High school diploma and a proof of sufficient knowledge of English
Constantin studied photography at the Berlin campus. Today he is a freelance bicycle photographer.
As a bicycle photographer, he travels the world a lot and is still exactly where he always wanted to be.
Communication Design (B.A.)
Marcel studied communication design at the Berlin campus. He has retained his creative curiosity and today designs digital concepts for newspapers in an international design agency.
Film + Motion Design (B.A.)
Lea completed her Bachelor in Film + Motion Design at the Berlin campus and is now a Digital Creative Art Designer in the field of animation. The studies, she says, have given her broad access to the industry.
Where great stories begin.
Learn from lecturers and gain valuable experience editing projects with our partner companies.
Focus on individual development in small learning groups within friendly atmosphere, worldwide excursions, semesters abroad & internships.
World class atmosphere
Study in the innovative, exciting capital city of Germany and one of the 25 best universities with international orientation! *
A study programme that perfectly fits you.
"Eric Jannot is the CEO of Waza Games, has been teaching Game Design for over 6 years and is the winner of the European Innovative Games Award"
Prof. Eric Jannot
With the bachelor's degree in Game Design you have many opportunities to enter the professional life of game designer, system designer, level designer, narrative designer, game writer, game artist or gaming programmer. Become a creative director of your own studio or enter the professional fields of game journalism and game research.
Your career opportunities
Design, programme and develop worlds and characters
At the University of Applied Sciences Europe, you can finance your studies through
• scholarships or
• school loans
with flexible payment options
from financial institutions.
How to finance your studies
Project by Katarzyna Kamieniew
Project by Erik Mario López
Project by Oleg Hein
UE Students live their creativity
UE Students live their creativity
Create your story.
Inspire the world.
Global Partnered universities
College with international orientation
Work projects with companies
Updated iMac classrooms, high-end design software, photo studios, VR equipment, green screen rooms, sound studios, graphic tabs, game labs, SR cameras and more.
Experience an innovative media campus
During the curriculum, you can take part in excursions (New York, Vietnam & Iceland) and practical projects with partnered companies and agencies.
Field trip to New York City
With team projects, industrial visits, internships & lectures build your own portfolio while you study.
Practical projects part of everyday life
See more to explore
This project shapes the shopping behaviours of citizens to combat climate change. The system rewards the purchase of eco-friendly products and deducts 'karma points' when the consumer buys products that negatively impact the environment. Earned 'karma points' can be redeemed for food and green alternatives.
The PLANT-ORIENTED LOYALTY PROGRAMME by Raviraj Minawala
CERELAC 18+ rebrands NESTLÈ´S CERELAC milk, a brand that suffered
from several boycotts after being accused of unethically promoting infant formula over breast milk to poor mothers in developing countries. Leonor Boavida changed the purpose of the product from being used for babies and
toddlers to a method of stress relief and calming escapism for adults.
The CERELEAC 18+ project by Leonor Boavida
DESTINATION 2688 is an artbook project for a fictional game, which deals with the question of whether mankind will be able to accept highly developed artificial intelligence in their society. Katharina Pilchowski focuses on character design and creates a hardcover artbook with 64 coloured pages and an
The Destination 2688 project by Katharina Pilchowski
VIRTUAL BA/MA EXHIBITION