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Ludotopia Spaces, Places and Territories in Computer Games

Art and Design, Campus Berlin

Abstract

Where do computer games happen? The articles collected in this pioneering volume explore the categories of space, place and territory featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.

URL

https://library.oapen.org/handle/20.500.12657/53550

DOI

10.14361/transcript.9783839447307

ISBN

9783839447307, 9783837647303, 9783839447307

Publisher

transcript Verlag

Publication date and place

Bielefeld, 2019

 

Cooperations

BIU Bundesverband Interaktive Unterhaltungssoftware 3D INNOVATION CENTER 3D LABOR dpa.infografik award 2008 FABLAB.BERLIN Fraunhofer Stiftung Deutsches Technikmuseum Berlin DIGAREC

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